Note to reader: Typically I don’t publish other writers on my site. Honestly I’ve enough to do to keep up with my own writing (and my own life). Also, I am always anxious when publishing analysis that I can’t double check myself. Sometimes there is simply no time. I am sure the reader can relate. So as a general rule, I don’t do it.
It’s a shame because there are now multiple writers applying Brahmin analysis (or Roman Interpretation) to films and myth, some of them quite talented. Hugo is one example. He’s highly intelligent and an excellent writer who appears to understand the basics of REM/JEM analysis. Also Hugo, not an American National, has run into a bit of censorship issue, so obviously that is intolerable. As a consequence, he’s welcome to publisher here anytime. The ubiquitous disclaimer, of course, is that we are all learning, myself included. So we’ll make mistakes here and there. Likewise I may differ from an interpretation I publish, even if in small details. The second disclaimer is I am wholly unfamiliar with this particular video game he is reviewing. I’ll add the writer’s email pending his approval.
French video game studio Dontnod Entertainment achieved its first major success with Life is Strange, an episodic interactive narrative in the vein of Telltale’s The Walking Dead. It won numerous awards, sold three million copies as of May 2017, and has been seen by many more on Youtube. At first glance it’s an entertaining coming-of-age mystery that borrows elements from Twin Peaks. Fan theories abound, but it’s actually a modern retelling of the Eleusinian Mysteries of Greek mythology, as revealed by this analysis.
The five episodes will take the average player between five and eight hours to complete. It’s nowhere near as non-linear as advertised, so it’s not like you’ll be missing much if you just watch someone else play it on Youtube (Pewdiepie’s playthrough can be found here). Be forewarned that this analysis necessarily spoils the mystery at the heart of the plot.
Our protagonist and avatar is an eighteen-year-old girl named Max who returns to her hometown of Arcadia Bay, Oregon, to study photography at the prestigious Blackwell Academy. She’s a conventionally attractive artsy type who prefers to take polaroids rather than digital photos. She has chosen Blackwell specifically to study under Mark Jefferson, a famous thirty-something photographer. The game begins when she has an apocalyptic vision of a hurricane destroying the seaside town. She snaps back to reality in Mark’s class, where he reminds her that she needs to hand in her submission for the class photo contest. He’ll mentor the winner, who’ll have their photo shown at the exclusive Zeitgeist gallery in San Francisco.
Later that morning Max goes to the girl’s washroom and finds and photographs a beautiful blue butterfly, hinting at the underlying concept of the butterfly effect. She hides in the corner vestibule when a student named Nathan bursts in, nervously talking to himself. She eavesdrops as a blue-haired girl follows closely behind who attempts to blackmail him for dealing drugs at school. Instead of buying her silence, Nathan pulls out a gun and shoots the girl in the stomach, killing her.
Horrified, Max wakes up back in her photography class from earlier that morning as if jolted awake by a nightmare. She quickly realizes she can go back in time at will, and prevents the shooting by setting off the school’s fire alarm and reporting Nathan to security. When she reunites with Chloe, a close friend that Max hasn’t seen in years, she realizes Chloe was the girl Nathan was going to shoot in the bathroom. Max didn’t recognize her because she’s dyed her hair. Chloe explains that after Max left Arcadia Bay five years earlier, she became friends with a girl named Rachel who disappeared without a trace six months earlier. . .
Greek mythology in Life is Strange
The fictitious location of Arcadia Bay is a direct reference to a location in Ancient Greece, giving us our first major hint to an esoteric subtext. The two great Arcadian goddesses were Demeter and Despoina (later Persephone), and their myth forms the backbone of the plot, albeit masked as Chloe and Rachel. This is confirmed in Chloe’s name, which is itself an epithet for Demeter. The writers take liberty with some details in updating the myth, but the essentials are there. We’ll decipher the names of the rest of the characters and suss out their celestial identities from plot details.
As emphasized by Mark Brahmin, names are often the most important clues to deciphering esoterica and should be closely examined. This is particularly true of Jewish works, whose authors are more likely to be engaged in symbolism and god-masking. Think of it like Joseph Campbell‘s Hero with a Thousand Faces but with archetypes specifying racial groups. Additionally, Brahmin defines the phenomenon of Jewish Esoteric Moralization (JEM) as stories by Jewish authors which subliminally moralize the Jewish audience and demoralize the white audience. This is often achieved by having Semitic characters out-compete Aryans in the game of love (e.g. The Graduate).
That Jewish writers are involved may be indicated by the large number of Jewish names scattered throughout the game: Nathan; Joshua; Rachel; David Madsen (i.e. Matthew); the jock Zachary; the groundskeeper Samuel; Max’s mother Vanessa (derived in part from Esther); Chloe’s uncle Aaron; Evan (Welsh cognate of John); Nathan’s father Sean (Irish cognate of John); a Daniel; a Sarah; a Dr. Jacoby, a Dr. Meyer, and so on. Of these, Nathan, Joshua, Rachel, and David in particular are used with the understanding of their meanings in Hebrew.
The above assemblage might be entirely coincidental, but the pattern reappears in Life is Strange 2, suggesting the writers at Dontnod are signaling to the tribe. What’s interesting is how the story diverges from its mythological source material to align with the aims of JEM. Indeed, both games contain anti-American, anti-conservative, anti-Christian, and anti-white characterizations. The attacks are relatively subtle and commonplace in the first game as the cast is ostensibly lily white; I’ll highlight these insults as we explore the characters. As such, Life is Strange is an excellent case study in esoteric god-masking.
The heroines: Cronus/Saturn, Demeter, & Persephone
The main protagonist, Maxine Caulfield, has a given name that means “greatest,” variations of which often crop up in JEM for Jewish characters, such as in comic books where superheroes possess god-like powers. Max is the “greatest” because she can rewind time and glimpse the future, and is the only one with supernatural powers in the story. Given the mythological subtext we can assume she is Chronos, the god of time, which is mirrored in her love of photography (which captures moments in time).
Chronos is synonymous with Cronus/Saturn, who is understood to be Semitic in the JEM. That she’s a Jewish cipher is doubly confirmed by her mother Vanessa, whose name is derived in part from Esther, a central figure in Yom Kippur. The Gaelic surname is a simplified form of “MacCathmhaoil,” an Ulster family descended from a “Niall of the Nine Hostages,” foreshadowing that Max will be kidnapped by the antagonist.
Max’s best friend, Chloe Price, has a given name that’s an epithet for Demeter, the Arcadian goddess of agriculture and the cycle of life and death. It’s the most direct clue to the game’s mythological subtext aside from the name of the setting, but even without it the plot details would give her identity away. As an earth goddess Chloe is another Jewish cipher and plays sidekick to Max.
In the Eleusinian Mysteries Demeter’s daughter Persephone is abducted by Hades, the god of the Underworld. Demeter endlessly searches for her and becomes so distracted that she abandons her godly duties, threatening the natural order of the universe. Zeus then calls upon Hermes to go rescue Persephone so that Demeter can get back to work. This is paralleled in Chloe becoming obsessed with finding her friend Rachel, and all the strange phenomena affecting Arcadia Bay, such as snow falling in mid-summer. In the end, the player can choose to balance nature at the cost of Chloe’s life, or insist on altering the timeline which causes the annihilation of Arcadia Bay. Hence Chloe’s life is the “price” that must be paid to save Arcadia Bay, and vice versa.
Blackwell Academy is peppered with missing persons posters for Rachel Amber. Graffiti accuses her of being “a slut” and owing someone money, hinting at possible reasons for her disappearance. In JEM Rachel is understood to be an Aryan woman, and in Hebrew her name means “ewe.” Thus she’s presented as an attractive blonde and aspiring model – a reasonable stand-in for Persephone – whose ghost is a female deer found frolicking around the spot where her body is buried (ewes also appear on t-shirts worn by Max). The Amber surname is likely a reference to her honey blonde hair, or her becoming petrified in her grave, implying she has become Semitized.
Normally these characters represent three generations of the same family: Saturn is Demeter’s father, and Demeter is Persephone’s mother. Here, however, they are represented as unrelated young women, and it is implied that Chloe was more than friends with Rachel, and the player (as Max) can kiss Chloe. These details aptly demonstrate that the parabolist encoding AIM need not be shackled to established genealogies of mythological or biblical archetypes, or indeed gender, when god-masking. Here we understand Brahmin when he suggests pairing Apollo with Artemis need not suggest an incestual relationship; what is most important is the basic racial identity of the god(s) being masked.
The villains: Thanatos and Hades/Pluto
Nathan Prescott, the student confronted by Chloe in the bathroom, comes from wealth and privilege, so his Hebrew given name means “given” or “God has given.” His family donates large sums to the school giving him a semi-untouchable quality, he behaves like an entitled psychopath, and he’s a misogynist (he texts “feminazis will be exterminated” to Max). He organizes regular Dionysian “Vortex parties” at the school where girls are plied with drugs and alcohol. Sedated girls are whisked away to an old bomb shelter on the Prescotts’ property – an obvious metaphor for the Underworld. His surname means “priest’s cottage” but it also contains “scott,” which in JEM is used to indicate Freemasonic characters. I might add that the Bush family, beginning with Prescott Bush, has deep ties to the Yale secret society Skull and Bones which likely has masonic connections.
Nathan murdered Rachel Amber when he accidentally administered too much anesthetic in a botched abduction and/or rape. Although we initially suspect that Nathan works alone, the big twist is that he’s partnered with Mark Jefferson, the photography instructor. They’re sadists who sedate, abduct, bind, photograph, and rape the girls who attend Blackwell Academy. The sedatives ensure their victims have little to no recollection of the event. Hence Nathan and Mark personify Thanatos and Hades/Pluto respectively, and their “vortex” swallows girls into their domain. Blackwell is the black well leading to the Underworld within the broader setting of Arcadia.
In Greek myth Thanatos is a lesser god of the Underworld and the twin of Hypnos (Sleep), which overlaps with Nathan being Mark’s petulant sidekick and the one who drugs the girls. We know he’s Thanatos not only because his name contains “na-than,” but because he’s specified as the god of peaceful death, which fits Rachel’s fatal overdose. Thanatos enchains his victims and, like his mentor Mark, Nathan enjoys taking photographs of the girls in bondage. Nathan’s middle name Joshua evolved into “Jesus”, an etymological link that can be taken as a Jewish insult toward Jesus Christ given Nathan’s extra-curricular activities. This is confirmed by a “best son in the world” certificate in Nathan’s dorm room – which in this context reads like a sarcastic reference to Jesus, son of God – and a prominently displayed crucifix (ostensibly a sick trophy of his conquest of coed Kate Marsh).
As a caricature of he WASP elite, Nathan is out-dated: According to data from the Jewish organization Hillel, the white elite has largely been supplanted by Jews in prestigious Ivy League schools such as Harvard through Jewish nepotism and affirmative action quotas that reserve seats for underqualified blacks and Hispanics. They also reduce the number of Asians in the Ivy League, because they’re high achievers that pose an imminent threat to Jewish hegemony. This ethnocentrism, of course, mirrors the racial and sexual competitiveness that characterizes the JEM. Given that, it’s possible Nathan is in fact a mischling, which may be suggested by his relatives (Aaron is of Hebrew origin, and names like Martin and Lewis are favored by Jews).
Turning our attention to Mark, his given name means “consecrated to the god Mars,” foreshadowing that a god-masked Ares/Mars will arrest him. His surname Jefferson simply means “Son of Jeffrey” (or Geoffrey), the first element of which may stem from gisil meaning “hostage,” fitting his bondage fetish and sex crimes. We can be certain Mark is Hades/Pluto because of his “Chair of Forgetfulness” and relationship with Rachel, both of which play a major part in the climax. Mark kidnaps Max and binds her to a chair and then burns her diary containing her polaroids. These serve as her memories both figuratively and literally, as Max can dive back in time by staring into them. In fact, Max is jolted back to the chair from inside a memory when the polaroid she escapes into is burnt up before she’s able to change the timeline.
Here Mark gloats that Rachel loved him and loved having her photo taken by him. This matches the Greek myth in which Persephone falls in loves with Hades and willingly returns to him for about a third of the year. Zeus forces Hades to set her free, but she becomes permanently bound to the latter when she eats the seeds of a pomegranate that he gives to her (here Zeus’ role has been reduced and effectively recast as Saturn/Cronus, as the former is considered an Aryan in the JEM, and Rachel’s fate is sealed). It’s never stated explicitly, but in knowing the myth we can surmise that Mark got Rachel hooked on drugs, effectively enslaving her to his will. Nathan has ruined this arrangement by accidentally killing her, so Mark murders him and intends to frame him for their crimes when Max and Chloe discover what they’ve been up to. His relationship with Nathan, esoterically personifying Freemasonry, implies that Freemasons are the stooges of the Jews who’ll be thrown under the bus if necessary.
It’s important to note that Hades/Pluto is understood to be a Semitic god in the JEM, an example of the Jewish esotercist’s affinity for the dark, evil, and chthonic. For example, Mark’s victims are each given their own red photo album, where red is the color of “racial wounding” and symbolizes the “Aryan sexual admixture with the Semite” in the JEM. Furthermore, he’s permitted to play the handsome, talented devil: Max, Chloe, and Victoria all express sexual attraction towards him, and both Max and Victoria respect his work as a photographer. He’s also shown to be a villain with principles; he’s twisted, but not so sick that he wants to murder the girls he fetishizes unless his own life depends upon it. Presumably the girls who win his photo contest – hand-picked by him, of course – are seduced while spending time alone with him in San Francisco. His behavior is entirely consistent with Brahmin’s observations on Judaism as a Semitic bride gathering cult.
Consequently Mark/Hades epitomizes the majority of those caught up in the #MeToo scandal and other sordid cases, most notably the Jews Harvey Weinstein and Jeffrey Epstein. The latter would only garner mainstream attention after Life is Strange, with co-ethnic Larry David sheepishly admitting on Saturday Night Live that he couldn’t help but notice how many Jewish men in high positions were accused of sexual harassment and assault. However, they were preceded by famous cases such as Roman Polanski, who maintained popular support in Hollywood despite everyone knowing that he is a child rapist. Contrary to the image of the empowered Jewish feminist heroine Max, even Jewish women such as Epstein’s madam Ghislaine Maxwell and NXIVM’s Sara and Clare Bronfman were actively involved in what amounts to modern day bride gathering cults.
This begs the obvious question: Doesn’t casting a Jewish villain contradict the purpose of JEM? Not necessarily; the vast majority of players are oblivious to the esoteric racial angle, ensuring the inherently WASPy “Prescott” and “Jefferson” project their disturbing crimes onto white men. Only those in-the-know will see Mark as a wink and a nod that Jewish men can obtain their highly coveted blondes using alcohol, drugs, and positions of power and authority. Weinstein’s proclivities, for example, were an open secret in Hollywood. These relationships are often quid pro quo arrangements, which are directly referenced in the game by Victoria, who we’ll see later. Brahmin proposes that, properly understood, the myth of Persephone’s abduction “and whatever cults that attended them were subversive Art and Religion, JEM,” and Life is Strange seems to confirm that hypothesis.
The allies: Mars/Ares, Mercury/Hermes, and Charon
David, Chloe’s step-father, has a Hebrew name meaning “uncle” somewhat reflecting their relationship. She derisively refers to him as her “step-führer” and “sergeant shithead.” He’s the stereotypical dumb conservative: An authoritarian, gun-toting veteran who uses military language when speaking such as “that’s an order.” He’s also Blackwell’s head of security, hence David is Ares/Mars, the god of war (an Aryan figure). In his garage there’s a sign reading “Warning: I don’t dial 911” and a hunting trophy dated to 2001, which together seem to imply the September 11, 2001 terror attacks. This takes on a mocking tone given the high likelihood of Israeli involvement in the conspiracy and cover-up.
Initially David is painted in such a negative light that we’re encouraged to dislike him and even suspect he may be involved in the girls’ disappearances. It’s only after he’s been eliminated from the pool of suspects that his disciplinarian tendencies are glossed over as parental concern. As mentioned earlier, it’s telegraphed that David will arrest Mark in Mark’s name. And David’s surname Madsen means “Son of Matthew,” where Matthew is a Hebrew name meaning “gift of Yahweh.” This reflects his role as a deus ex machina figure – a “gift from God” in Max’s time of need – as he magically arrives to rescue her moments from death. Of course, Max can’t be a Jewish feminist heroine if she’s saved by an Aryan man, so she uses her powers to manipulate the situation such that David successfully subdues Mark. Hence she, as Saturn, succeeds in effectively castrating Mark.
A student named Warren Graham is courting Max and helps her throughout the game. Warren’s given name means “enclosure” and “park-keeper,” which aligns with his esoteric role as Hermes/Mercury, a shepherd who used his Caduceus to steal Apollo’s flock. Sometimes the name Warren is applied to Aryan figures representing Apollo (himself a shepherd), but we know that this Warren is a Hermes/Mercury figure thanks to his surname, which means “grey home,” which can be taken as a description of the planet Mercury. Recall that in Demeter’s story, Hermes/Mercury helped save Persephone, so Max calls on Warren to provide a precious polaroid essential to correcting the timeline in the finale.
That Warren is Hermes/Mercury is further indicated by the element mercury’s association with wizardry/alchemy: Warren is majoring in chemistry at Blackwell, and sends Max instructions on how to build an explosive. In JEM Hermes/Mercury is Semitic, which aligns with Warren’s given name being favored by Jews (as are William, Logan, Steve, Anderson, Harris, and others found among NPCs), hence he’s permitted to play the honorable (((white))) guy. He eventually “gets the girl” when Max rewards him with a kiss.
The drug dealer Frank has a name that crops up frequently in JEM as a Jewish identifier. His last name Bowers can mean “a shady recess” which is fitting as he’s rather sketchy. At first he comes off as a threatening sleazebag, but we learn he cares for animals and that he and Rachel were lovers. He’s the stand-in for Charon, the ferryman of Hades who demands payment to carry the souls of the dead across the river Styx (“You’re not getting any handouts from me. I work for a living, you understand?”). Drugs can put us into a deadened state, so his vocation fits with ferrying souls to the afterlife. Frank’s mutt Pompidou (Cerberus) defends his disheveled RV (Charon’s boat), which our heroines sneak aboard to look for clues. Chloe owes him a large debt, and in paying it off our heroines convince Frank to give them his little black book of clients, which helps lead them to Nathan and Mark’s Underworld.
Minor players: Hecate/Trivia, Diana/Artemis, Jupiter/Zeus, et al.
Kate Marsh is a student at the academy who takes her given name from the latter half of Hecate (aka Trivia), often depicted as a “loose” Aryan woman who has “fallen low” in the JEM. She’s the patron saint of Wiccans, and is “a psychopomp or ‘soul guide’ who leads souls into the underworld.” Kate possesses all of these qualities: She’s a blonde Christian girl who attends a Vortex party where she’s drugged after “a sip of red wine like she takes at church” and is filmed making out with multiple boys, hence she is loose.
Later she confides in Max that she thinks Nathan abducted and raped her, but she has only a dim recollection of the events and hasn’t gone to the police. Consequently, her primary function is to push Max (and the player) into investigating Nathan’s Underworld. A coed named Victoria posts Kate’s drunken party footage online, stirring up a slut-shaming social media witch-hunt. Her Christian guilt gets the better of her, coaxing her to commit suicide by jumping off the school roof, thus she has literally fallen.
References to water are synonymous with blood and racial admixture in the JEM, so Kate’s surname Marsh – a word for swampy water – is suggestive of her bespoiled moral and sexual purity. That she’s an avowed Christian, wears a crucifix, and has multiple Jesus fish symbols in her room is telling of the writers’ agenda. Kate’s moral failing impugns her Christian faith. In specifically referencing the communion wine, the writers are esoterically revealing the connection between Dionysus/Bacchus and Jesus. Tellingly, the writers didn’t opt for greater diversity by making Kate a hijab-clad Muslima, because Muslim players would correctly interpret her arc as a religious insult – and the Frenchmen at Dontnod are well aware of how Muslims react to those.
Victoria Chase is Max’s main rival in the photo contest and on campus. Her given name foreshadows that she will be victorious in the contest, and her surname – which means “dweller at the hunting ground” – aligns with her attending the Vortex parties where Nathan and Mark hunt for fresh “meat.” If taken together, her name describes her highly competitive ego that’s always “chasing victory.” Early in the game she leaves a photo in Max’s room with her head next to a skinned ewe’s head on a platter as a threat, which suggests she was involved in Rachel’s murder.
These references to hunting unveil Victoria as Artemis/Diana, the goddess of hunting and Apollo’s twin sister, thus she epitomizes the Aryan with blonde hair and blue eyes. Here she’s denigrated as the classic stereotype of the bitchy blonde. It, along with the blonde bimbo and slutty blonde are the feminine versions of the “dumb jock” stereotype the reader will no doubt be familiar with. These character traits are hardly unique to blondes/jocks. However, Aryan beauty naturally inspires a mixture of attraction and envy in others, so it makes sense that these stereotypes were popularized by Jewish storytellers as a means of taking them down a peg.
Max eavesdrops on Victoria as she tries to win the contest by bribing Mark with sexual favors, and when that fails she threatens him with blackmail. Mark rebuffs her advances and calmly lets the threat slide, confident he can have his way with her on his own terms by targeting her for abduction next. After Max and Chloe find the underground photo studio and discover an empty binder with Victoria’s name on it, Max cautions her about the danger but her ego prevents her from heeding the warning.
That Victoria is close friends with Nathan and offers herself to Mark is an example of the Artemis Daphnaia motif in the JEM, which is owed to Artemis’ symbolic association with the Moon.[20, 21] Pertinently, Victoria’s middle name Maribeth has a combined meaning of “bitter sea” and “House of God” respectively, which in JEM lingo can be translated as semen (salty water) and vagina (a holy vessel). Combined in this way, her middle name suggests she is sexually active, and likely with a Jewish partner. If this little detail sounds perverse, it doesn’t even begin to approach the perversity of something like Rosemary’s Baby. Likewise the scene where Max causes Victoria to be doused in white paint has sexual connotations.
The principal, Raymond Wells, has a given name meaning “advice” and “protector.” His surname comes from someone living near a well or spring, as in Blackwell itself. His office contains a statue of an eagle, which points to him playing the role of an incapacitated Zeus/Jupiter, who is understood to be Aryan in the JEM. Here he’s denigrated as an incompetent black man with a debilitating drinking problem. Similar to Kate’s arc, this represents a Dionysian victory over the Apollonian. Some other characters have names with hidden meanings, including minor roles: A meteorologist named Dr. Hedorah, who appears in a very brief televised news report, is amusingly named after Hydra and/or the smog monster from the Godzilla films.
Apocalyptic and other esoteric symbolism
Life is Strange ends with Arcadia Bay being destroyed by a hurricane of apocalyptic proportions. The storm is seen at the outset in Max’s vision, and strange signs herald its arrival. This references both Demeter neglecting her celestial duties, and the Seven Seals in the Book of Revelation. This is confirmed by Nathan’s “End of the World” party, and a “Three Seals” motel in Life is Strange 2 (Square-Enix, 2018) located just outside Arcadia Bay. Snow begins falling in the middle of summer, there’s an unexpected eclipse, birds drop dead out of the sky, six whales beach themselves on the shores of the bay, twin Moons appear in the night sky, and the hurricane strikes seemingly out of nowhere. Unless I’ve missed something, that means the next day the world itself will end. These strange events are brushed off as further evidence of climate change by a handful of characters.
Incidentally, Max sees a lighthouse in her vision, and regroups there periodically on the cliffs overlooking Arcadia Bay. The lighthouse is an obvious symbol of a “guiding light,” with its light being a reference to the Jewish Fire God. A lighthouse in the JEM may represent a menorah, and by extension, the Kabbalistic Tree of Life.
There are also numerous references to the number six, which symbolizes the Aryan as resource: Chloe says it’s been exactly six months since Rachel’s disappearance; Warren invites Max to a drive-in movie that’s exactly sixty miles out of town; Chloe practises her shooting with six beer bottles (after Max is forced to collect five); and Nathan’s monochrome camera costs “about six grand.” We also find the number six in triplicate: Nathan’s “best son in the world” certificate is dated 6/6/06, and his dorm room is number 111, resembling the Hebrew numerals for 666 (see this trick in the Monster energy drink logo – a company founded by an Israeli). Brahmin suggests the number six in triplicate indicates Aryan-Semitic admixture, and should be taken as an insult of racial cuckoldry. That a solar number has religious significance to Jews, and relates to a prophecy derived from gematria of Jews “returning to Israel minus six million people,” reveals much about the six million of the Holocaust.
Furthermore the designers seem to enjoy putting the Masonic Eye of Providence in various locations, and they’re not hard to spot. There’s one in the bathroom where Nathan shoots Chloe, another in Chloe’s truck, one in Chloe’s bedroom, and so on. This, too, is symbolic of Semitic control over the Aryan as Freemasonry can be thought of as “Kabbalah for Gentiles,” where adherents must show allegiance to the Jewish god to ascend the ladder of “degrees.” The writers also let us know they’re fans of David Lynch (Chloe’s license plate reads “TWN PKS,” and Max writes “Fire walk with me” in her notebook) among many others. These are red herrings, homage to inspirational works, and easter eggs for observant players.
Life is Strange is a multi-layered work that is a cut above most video game writing. However, its themes also align with what Brahmin terms Jewish Esoteric Moralization. Detractors would likely argue that Life is Strange is nothing more than a clever retelling of the Eleusinian Mysteries. That would ignore all the subtle and not-so-subtle changes made to the myth which conform to the JEM, specifically roles given to Saturn, Hecate, Artemis, Thanatos, and Mars, and the changes made to Zeus and Persephone.
“Hang on!” some might shout. “Why is the Semitic Hades/Pluto depicted as a villain, if the purpose is to moralize Jews?” This is what Brahmin calls the Caducean Phenomenon, whereby Jewish characters play both sides of a given conflict. This effectively sidelines non-Jews in the story, and by extension the culture. This functions no differently than other morality plays, which are designed in part to police in-group behavior. Just as Star Wars teaches us to reject the “dark side,” Life is Strange is a warning to Jews not to abuse their elite position(s) in gentile society. because it harms the Jewish reputation as a whole through scandals like Polanski, Weinstein, and Epstein.
If you’re still in doubt, Life is Strange 2 further corroborates Brahmin’s thesis. It contains over-the-top anti-white and anti-American propaganda that contains numerous JEM archetypes and tropes. I’ll have more on the sequel soon, as the final episode is due in December, but know that no white person ought to be supporting this company. Nor should a Japanese publisher like Square-Enix be funding it if it wants to maintain a good public image in the West.
 Mark Brahmin, REM: Racial Esoteric Moralization Book (Arlington, Va.: Washington Summit Publishers, 2019), chapter: “What is in a name?”
 M. Brahmin, REM, ibid., book ***, chapter: “The Parabolist Law of Microcosm, The Definition of a God & ‘God Masking’”
 M. Brahmin, REM, ibid., book ***, chapter: “REM: Racial Esoteric Moralization,”
 M. Brahmin, REM, ibid., book ***, chapter: “The Bride Gathering Cult Part III: Jews ‘The Greatest’ of the Admixed types”
 M. Brahmin, REM, ibid., book 2, chapter: “Christmas, the Saturnalia, and the Jewish Saturn”
 M. Brahmin, REM, ibid., book ***, chapter: “The Bride Gathering Cult”
 M. Brahmin, REM, ibid., book 4, chapter: “The Stone: A Symbol of the Jewish God”
 M. Brahmin, REM, ibid., book ***, chapter: “Illuminati confirmed”
ii. See also the fortified town “Prescott” in Telltale’s The Walking Dead: New Frontier which is destroyed by members of “New Frontier.”
 i. Ron Unz, “American Pravda: Racial Discrimination at Harvard,” Unz Review, October 22, 2018
ii. Jared Taylor, “When Racial Discrimination Is Legal,” American Renaissance, October 4, 2019
 Frank Shyong, “For Asian Americans, a changing landscape on college admissions,” L.A. Times, Feb 21, 2015
 M. Brahmin, REM, ibid., book ***, chapter: “The Parabolist’s and Propagandist’s Quick Reference Guide for Creating A.I.M.”
 M. Brahmin, REM, ibid., book ***, chapter: “The Cult of Apollo Part I: a Eugenics Cult”
 M. Brahmin, REM, ibid., book ***, chapter: “The Martial and The Apollonian”
 M. Brahmin, REM, ibid., book ***, chapter: “Apollo, the Wall, the Enclosure, the Garden, the Assembly and the Eden Proof”
 M. Brahmin, REM, ibid., book ***, chapter: “Mercury: The Philosopher, Priest, Prophet, Apostle, Wizard and Deceiver”
ii. See also Sean Diaz, the protagonist of Life is Strange 2 (Square-Enix, 2018). Among many other clues, Sean chooses for himself the superhero nickname “silver runner.”
 M. Brahmin, REM, ibid., book ***, chapter: “The Frankish motif appearing in JEM & Jews as Franks”
 M. Brahmin, REM, ibid., book ***, chapter: “The Underworld as non-Aryan, ‘Sacred Prostitution’ and Jewess as ‘Trivia’”
ii. See also “Kate” in Telltale’s The Walking Dead: New Frontier; “Kat” in DmC: Devil May Cry (Capcom, 2013), and “Karen” in Life is Strange 2 (Square-Enix, 2018). Probably the most famous example of Hecate as Triple Goddess would be “Trinity” from The Matrix films.
 M. Brahmin, REM, ibid., book ***, chapter: “‘Blood Magic’ and Wine”
 M. Brahmin, REM, ibid., book ***, chapter: “Zion: a synonym for Bacchus’ Elysium & Racial Decadence”
 M. Brahmin, REM, ibid., book ***, chapter: “The Daphne Motif and the problem with Laurels”
 M. Brahmin, REM, ibid., book 2, chapter: “‘Sin’ as an Original Jewish God?”
 M. Brahmin, REM, ibid., book ***, chapter: “Semitic Earth and Fire Gods”